Single Unit Course
Computer Applications in Art & Design

Content

The aim of this unit is to introduce students to the creative potential of the computer in the context of 2D design. It will provide the opportunity to explore software and its relevance to the area of study. It aims to provide an overview of a variety of painting, drawing, typographic and desktop publishing software. It encourages combinations of traditional and digital design practices, leading to innovative presentations.

Module Aims

 To introduce students to the creative potential of the computer in the context of 2D art, craft and design. Provide students with the opportunity to explore software and its relevance to their own area of study. It aims to provide an overview of a variety of painting, drawing, typographic and desk-top publishing software. Encourage the combination of traditional and digital art and design practices, leading to innovative presentations.

Teaching & Learning Strategy

An active experimental approach is practiced to encourage students to broaden their creativity. Demonstrations of software applications, research methods and health and safety practices are used as an introduction to the unit. Research is a basic skill that is developed through this unit in order to broaden their creative reference points. Students should record sources carefully and accurately citing authors, titles of books, articles, journals and publications, date of publication, place of publication and country of publication. There are a wide range of digital input and output devices. Students are encouraged to research beyond art and design applications to gain a broader view of computer use. Students are also encouraged to combine traditional studio practice with digital technologies. The aim is to open up barriers which may exist between art, craft and design students and these new technologies.

Assessment

The following examples of evidence are suggestions. This unit offers an opportunity for experimentation with rastor/vector and bitmap graphics. Evidence for this might be a range of work produced using a painting application and a range of work produced using a drawing program. File size and format should be considered, particularly if the files are to be developed further. The focus of this unit is on 2D applications and encourages learners to look at the interrelationships between typography, design and image. Outcome 3 enables students to assemble and produce a desktop-published document using the new skills acquired from outcomes 1 and 2 Evidence for this might be an artifact like a newsletter or an innovative curriculum vitae.